New virtual reality headset
Assistant Professor Gordon Wetzstein's new Stanford Computational Imaging Group has developed a light-field stereoscope that creates a dramatically more natural virtual reality experience than what is present in today's leading headsets. Try on any virtual reality headset and within a few minutes the sense of wonder might wear off and leave you with a headache or a topsy-turvy stomach. Computational imaging experts say that's because current virtual reality headsets don't simulate natural 3D images. Now, researchers in the Stanford Computational Imaging Group have created a prototype for a next-generation virtual reality headset that uses light-field technology to create a natural, comfortable 3D viewing experience. With help from NVIDIA Corp., their findings will be presented and demonstrated Aug. 9-13 in Los Angeles , a conference that focuses on computer graphics and interactive techniques. In current "flat" stereoscopic virtual reality headsets, each eye sees only one image.
