Researchers Demonstrate a Better Way for Computers to ’See’

Cambridge, Mass. December 3, 2009 - Taking inspiration from genetic screening techniques, researchers from Harvard and MIT have demonstrated a way to build better artificial visual systems with the help of low-cost, high-performance gaming hardware. The neural processing involved in visually recognizing even the simplest object in a natural environment is profound - and profoundly difficult to mimic. Neuroscientists have made broad advances in understanding the visual system, but much of the inner workings of biologically-based systems remain a mystery. Using Graphics Processing Units (GPUs), the same technology video game designers use to render life-like graphics, researchers are now making progress faster than ever before. A new study, co-led by David Cox, principal investigator of the Visual Neuroscience Group at the Rowland Institute at Harvard, and Nicolas Pinto, a Ph.D. candidate in James DiCarlo's laboratory at the McGovern Institute for Brain Research and the Department of Brain and Cognitive Sciences at MIT, was published in the Nov.
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