Mobile games used for psychology experiments

Initial findings from one of the largest cognitive science experiments ever conducted have shown that mobile games can be used to reliably address psychology questions, paving the way to a better understanding of how cognitive function differs across populations. With its first comprehensive set of results published today, the Great Brain Experiment, a free mobile app run by neuroscientists at the Wellcome Trust Centre for Neuroimaging at UCL, uses 'gamified' neuroscience experiments to address scientific questions on a scale that would not be possible using traditional approaches. The app investigates memory, impulsivity, risk-taking and happiness. By playing the games, anyone can anonymously compare their abilities to the wider population and contribute to real scientific research. More than 60,000 people have taken part so far. The results, published in the journal PLOS ONE , demonstrate that mobile games can be used to reliably conduct research in psychology and neuroscience, reproducing well-known findings from laboratory studies. The small size of standard laboratory studies means they can be limited in their ability to investigate variability in the population at large.
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