Blurring the lines between virtual and reality
Summer series - EPFL computer science student Hugo Hueber has developed a virtual reality game that can be used in any environment, allowing for the same level of interaction with virtual 3D objects as with a real table, for example. His goal is to maximize the immersive experience for gamers. When you don this next-generation virtual reality headset, you will be able to manipulate objects that you see in the headset - objects that don't exist, of course, but also objects that do, like a table or chair. You'll be able to touch and move real-world objects just like their virtual counterparts. And if you look down, you'll see your fingers; your virtual hands will reproduce even the slightest movement. This kind of unparalleled immersive experience is exactly what Hugo Hueber, a Master's student in computer science at EPFL, is aiming to create through an enhanced VR video game he is working on as part of his Master's project. "My goal was to develop a video game that combines the latest technology with the 3D interactive research we're carrying out at the lab.

