Conversing with a virtual human to assess the consequences of head injuries

The virtual interface as viewed by the patient when addressing Marie, the virtua

The virtual interface as viewed by the patient when addressing Marie, the virtual human. © Maud Champagne-Lavau / Emmanuelle Taché / Noémie Moreau

Brain damage caused by a head injury may affect social cognition 1 , resulting in an "invisible" disability that reduces interactions with others. The current tests used to assess this disability can be biased, as they do not correctly target the cognitive processes as they are used in everyday interactions. To improve this system, the team of Maud Champagne-Lavau, a researcher at the CNRS 2 , has developed and tested a new task with patients, described in the Journal of Neuropsychology. This new tool called EVICog 3 reproduces social interactions using virtual humans, called Marie and Pierre, by placing patients in a situation that is closer to reality than with traditional tests. The exchange is directed by an experimenter, often a psychologist, who chooses the verbal and emotional responses of the virtual humans from among those programmed. Once adapted to clinical needs, this test could become a new reference for assessing the consequences of head injuries on social interactions.

  • 1. Social cognition represents the processes involved during interactions with others - understanding the emotional aspect of the person with whom we are exchanging with in order to adapt our response, and enabling us to guess in advance the reactions of the interlocutor according to what we think they know.
  • 2. from the Laboratoire parole et langage (CNRS/Aix-Marseille Université)
  • 3. EVICog: Evaluation de la cognition sociale en interaction virtuelle.

Speaking with virtual humans: Assessing social cognition in traumatic brain injury with a 2nd person-perspective task. Moreau Noémie, Taché Emmanuelle and Champagne-Lavau Maud. Journal of Neurospychology. https://doi.org/10.1111/jnp.12257


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